> ## Documentation Index
> Fetch the complete documentation index at: https://exitlabs.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Exit Labs

> A founder game on Robinhood Chain. Activate your Founder, run an Office, and decide when to cash out.

# Exit Labs

Exit Labs is a founder game on Robinhood Chain. You hold a Founder NFT. When you activate it, your Founder starts working as an Office, and the Office earns `$EXIT` every second. When you cash out, you pay a tax that is highest right after you activate or cash out in full, and falls over 21 days.

<CardGroup cols={2}>
  <Card title="Quickstart" icon="play" href="/quickstart">
    Get a Founder, activate it and start earning.
  </Card>

  <Card title="Activation" icon="bolt" href="/mechanics/activation">
    Levels are bought on Anvil, then synced into the game.
  </Card>
</CardGroup>

## How it works

<Steps>
  <Step title="Hold a Founder">
    The collection has 3,697 Founders. 4,444 were minted, 747 have been burned, and no new ones can be minted.
  </Step>

  <Step title="Activate it on Anvil">
    Pick a level from 1 to 5 on the collection's Anvil market and pay in `$EXIT`. Then sync it in Exit Labs. Your Founder is now an Office. A Founder that isn't activated earns nothing.
  </Step>

  <Step title="Earn">
    Your Office earns revenue every second. The rate depends on its tier, its activation level, any Growth Hack applied to it, and how much xEXIT is locked against it.
  </Step>

  <Step title="Cash out">
    You can cash out whenever you like. A cash-out that pays you in full restarts your wallet's clock and that Office's.
  </Step>
</Steps>

## Things worth knowing

<AccordionGroup>
  <Accordion title="Levels are bought on Anvil">
    Activation is sold by Anvil, a separate NFT market, in `$EXIT`. 95% of the fee is sent to Anvil's burn wallet. Exit Labs reads the level you bought and uses it in the game.
  </Accordion>

  <Accordion title="Selling a Founder closes its Office">
    When a Founder changes hands, Anvil clears its activation and the game closes its Office. A buyer does not inherit the seller's earnings, and the seller stops earning from it.
  </Accordion>

  <Accordion title="Earnings are paid at the rate they were earned">
    Before anything changes an Office's rate (a level change, a promotion, a Growth Hack, locking or unlocking xEXIT), the game settles what the Office has earned so far. A cash-out and the **Bank XP + revenue** button settle it too. A higher rate applies from that moment on, never to the past.
  </Accordion>

  <Accordion title="If the revenue pool is empty, cash-outs wait">
    Revenue is paid from the IPO Pool. If the pool is empty, a cash-out is refused and your pending revenue stays where it is.
  </Accordion>
</AccordionGroup>

## The token

`$EXIT` is the game's currency. Revenue is paid in it and Growth Hacks are bought with it. It trades against tokenized NVDA, and every swap in the game's pool pays a fee that funds the treasury, the revenue pool and xEXIT stakers.

<Card title="$EXIT" icon="coins" href="/tokenomics/overview">
  Supply, the pool, and where the swap fee goes.
</Card>
